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5ff2f0d3fc740c738d8b99dc THINK AND LEARN CODE-A-PILLAR https://cdn1.storehippo.com/s/5f447e14285691dcc9bfcdf2/5ff2ef98e61d9e73865519a1/webp/dkt39_2.jpeg

Age: 3 years +

  • Code-A-Pillar features 8 easy-to-connect segments that preschoolers can arrange and rearrange to “tell” the toy how to move: forward, left, right, wiggle, dance or even wait for a couple seconds before moving again.
  • Kids can configure the segments in such a way that the Code-A-Pillar can reach targets they set up throughout the room.
  • There’s even a motorized head segment with lights, sounds and blinking eyes that brings Code-A-Pillar to life! Ready … set … code!
  • When kids connect the segments—in tons of different ways—to make Code-A-Pillar move left, then right, then forward, or wherever-- that’s sequencing!
  • When they figure out a sequence that will create a path for Code-A-Pillar to reach a target, that’s programming (and problem solving, too)!

It’s all coding—and it’s all fun!

Code-A-Pillar is one of the new learning toys from Fisher-Price that goes beyond ABCs and 123s to help children learn how to think independently.

Each toy fosters 21st century skills like curiosity, experimentation and problem-solving in ways kids haven’t seen before.

They’re engaged in hands-on open-ended discovery that helps them become lifelong learners.
* 8 segments, endless combinations!
* Kids connect the segments to make Code-A-Pillar go forward, left, right or wherever they choose
* Each segment lights up as the action happens!
* Motorized head segment features lights, sounds and blinking eyes to bring Code-A-Pillar to life!
* Can you reach the target?
* Challenge kids to configure the segments so Code-A-Pillar can get to the targets
* Includes 8 easy-to-connect segments, motorized head segment, and 2 targets
* Helps develop skills like sequencing, critical thinking, reasoning, discovery, memory, problem-solving and experimentation
* Gives fine motor skills a good workout
* Kids discover that their actions make things happen (also known as cause & effect)!

DKT39_BB
in stock INR 5519
Fisher-Price
1 1

Product Description

Age: 3 years +

  • Code-A-Pillar features 8 easy-to-connect segments that preschoolers can arrange and rearrange to “tell” the toy how to move: forward, left, right, wiggle, dance or even wait for a couple seconds before moving again.
  • Kids can configure the segments in such a way that the Code-A-Pillar can reach targets they set up throughout the room.
  • There’s even a motorized head segment with lights, sounds and blinking eyes that brings Code-A-Pillar to life! Ready … set … code!
  • When kids connect the segments—in tons of different ways—to make Code-A-Pillar move left, then right, then forward, or wherever-- that’s sequencing!
  • When they figure out a sequence that will create a path for Code-A-Pillar to reach a target, that’s programming (and problem solving, too)!

It’s all coding—and it’s all fun!

Code-A-Pillar is one of the new learning toys from Fisher-Price that goes beyond ABCs and 123s to help children learn how to think independently.

Each toy fosters 21st century skills like curiosity, experimentation and problem-solving in ways kids haven’t seen before.

They’re engaged in hands-on open-ended discovery that helps them become lifelong learners.
* 8 segments, endless combinations!
* Kids connect the segments to make Code-A-Pillar go forward, left, right or wherever they choose
* Each segment lights up as the action happens!
* Motorized head segment features lights, sounds and blinking eyes to bring Code-A-Pillar to life!
* Can you reach the target?
* Challenge kids to configure the segments so Code-A-Pillar can get to the targets
* Includes 8 easy-to-connect segments, motorized head segment, and 2 targets
* Helps develop skills like sequencing, critical thinking, reasoning, discovery, memory, problem-solving and experimentation
* Gives fine motor skills a good workout
* Kids discover that their actions make things happen (also known as cause & effect)!

Delivery & Buyback Infomation

Expected Delivery Duration 5 to 9 days
Buyback Information Buyback feature is available on this product. Please select 'Yes' above to avail.
Piggy Bank Points earned on selling Approximately 7971 to 8849 depending on condition of the toy. Read our 'Buyback & Sell Policy' for details.
Category Pretend Play
Age Group 2 to 5 Years
Brand Fisher-Price

User reviews

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