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TOY MARCHE
Registered Office: Sector 45 Gurugram, IN
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5fb24841a0b065358a4c62a7 SMACK DAB IN THE MIDDLE OF MAYBE https://cdn1.storehippo.com/s/5f447e14285691dcc9bfcdf2/5fb247d0773a47057dbd44d8/webp/9780399557415.jpg

Age: 8 to 12 Years

  • 11 days. 13 clues. And one kid who won't give up. Smack dab in the middle of maybe is "part treasure hunt, part wilderness adventure, and all heart" (Alan gratz, new York Times bestselling author of refugee). how far would you go to find something that might not even exist? All her life, cricket's Mama has told her stories about a secret room painted by a mysterious artist. Now mama's run off, and cricket thinks the room might be the answer to getting her to come back. If it exists. And if she can find it. Cricket's first clue is a Coin from a grown-over ghost town in the woods. So with her daddy's old guidebook and a coat full of snacks stolen from the cash 'N' Carry, cricket runs away to find the room. Surviving in the woods isn't easy. While cricket camps out in an old tree house and looks for clues, she meets the last resident of the ghost town, encounters a poetry-loving dog (who just might hold a key to part of the puzzle), and discovers that sometimes you have to get a little lost... To really find your way. "A tale of adventure, full of mystery." --Robert Beatty, new York Times bestselling author of serafina and the black cloak "an unforgettable story about a gutsy girl who will steal your heart." --Kathleen Glasgow, new York Times bestselling author of girl in pieces "lyrical and endearing, this debut is a genuine adventure tale." --Kirkus reviews, starred.
  • Binding: Paperback
9780399557415_BB
in stockINR 308
Random House
1 1

Product Description

Age: 8 to 12 Years

  • 11 days. 13 clues. And one kid who won't give up. Smack dab in the middle of maybe is "part treasure hunt, part wilderness adventure, and all heart" (Alan gratz, new York Times bestselling author of refugee). how far would you go to find something that might not even exist? All her life, cricket's Mama has told her stories about a secret room painted by a mysterious artist. Now mama's run off, and cricket thinks the room might be the answer to getting her to come back. If it exists. And if she can find it. Cricket's first clue is a Coin from a grown-over ghost town in the woods. So with her daddy's old guidebook and a coat full of snacks stolen from the cash 'N' Carry, cricket runs away to find the room. Surviving in the woods isn't easy. While cricket camps out in an old tree house and looks for clues, she meets the last resident of the ghost town, encounters a poetry-loving dog (who just might hold a key to part of the puzzle), and discovers that sometimes you have to get a little lost... To really find your way. "A tale of adventure, full of mystery." --Robert Beatty, new York Times bestselling author of serafina and the black cloak "an unforgettable story about a gutsy girl who will steal your heart." --Kathleen Glasgow, new York Times bestselling author of girl in pieces "lyrical and endearing, this debut is a genuine adventure tale." --Kirkus reviews, starred.
  • Binding: Paperback

Delivery & Buyback Infomation

Expected Delivery Duration5 to 9 days
Buyback InformationBuyback feature is available on this product. Please select 'Yes' above to avail.
Piggy Bank Points earned on sellingApproximately 229 to 270 depending on condition of the toy. Read our 'Buyback & Sell Policy' for details.
CategoryBooks
Age Group9 Years +
BrandRandom House

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